Discuss programming topics for the various GPL'd game engine sources.
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by JasonX » Mon Jul 02, 2012 2:21 pm
I couldn't find any information on DP decals for bullet-hole creation. Is it an QC extension or something? I'm trying to draw a random TGA for each shot that gets hit on a wall.
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JasonX
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by leileilol » Mon Jul 02, 2012 7:29 pm
Darkplaces decals are defined the same way particles are. Check effectsinfo.txt (after you generate one with a certain command)
Unfortunately they're always subtractive.
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leileilol
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