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InsideQC Forums • View topic - Racing Ghosts (As this unfolds)

Racing Ghosts (As this unfolds)

Discuss programming topics for the various GPL'd game engine sources.

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Re: Racing Ghosts (As this unfolds)

Postby Baker » Mon Aug 06, 2012 2:08 am

The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Re: Racing Ghosts (As this unfolds)

Postby gnounc » Mon Aug 06, 2012 3:27 am

my
gnounc's
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Re: Racing Ghosts (As this unfolds)

Postby Baker » Mon Aug 06, 2012 3:35 am

Spikes's method there doesn't backface cull in the literal sense, but causes the "backfaces" to Z-fail in the renderer.

So while it isn't actually backface culling, for what you see on the screen it might as well be.

[I haven't tried it yet, but it sounds like it should work ...]
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Re: Racing Ghosts (As this unfolds)

Postby taniwha » Mon Aug 06, 2012 10:18 am

Not so much as "back face" culling as "embedded face" culling: back face culling is already done for alias models.

As an aside, I have to double check, but I believe the player model's verts are nicely organized something like: body, gun, axe. If that's true, it would be possible to optionally not draw parts.
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Re: Racing Ghosts (As this unfolds)

Postby Baker » Tue Aug 07, 2012 5:52 am

Here is the un-cleanedup source code to create a ghost.

http://quake-1.com/docs/utils/_Fitz_Mark5_R8_Demo5.rar

Type "ghostdemo demo1; map e1m3" in the console after compiling.

I'm mostly releasing the source in this thread right now since right now I'm in the midst of coding other stuff and don't want to take a hour cleaning up the source. To clearly see the changes, WinMerge or diff against FitzQuake Mark V Revision 7 ( http://quake-1.com/docs/utils/fitzquake_mark_v_r7.zip )

I don't want to hold back anyone who has any ideas or thoughts or curiosity ...
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Re: Racing Ghosts (As this unfolds)

Postby Baker » Sun Aug 26, 2012 7:49 am

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Re: Racing Ghosts (As this unfolds)

Postby Spike » Sun Aug 26, 2012 7:05 pm

you'll likely still need to sort transparent models with respect to each other, of course
you can write all the depth first, then the transparencies, but doing so will not show models through other models.

you can still do alpha testing with it too, for fence testures, if needed.
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