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InsideQC Forums • View topic - Skies and 3D ness

Skies and 3D ness

Discuss programming topics for the various GPL'd game engine sources.

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Re: Skies and 3D ness

Postby taniwha » Tue Oct 23, 2012 3:52 am

Texture matrix? Don't think I knew about that one (though I was aware of there being more than just the MVP matrix), but then, I was concentrating on EGL stuff. I'll have to take another look to see what's available.
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Re: Skies and 3D ness

Postby mh » Tue Oct 23, 2012 5:43 pm

Last edited by mh on Tue Oct 23, 2012 8:58 pm, edited 1 time in total.
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Re: Skies and 3D ness

Postby Spike » Tue Oct 23, 2012 6:53 pm

one of q2's infostrings controls rotation of the skybox... spinny skies. :)
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Re: Skies and 3D ness

Postby taniwha » Wed Oct 24, 2012 9:18 am

QF actually supports spinning skies (glsl only, but with no run-time control yet). Somewhere between 0.2 and 0.4 radians/second made me feel a little ill.
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