by leileilol » Tue Sep 18, 2012 4:55 am
I'd like to try this but i'm having trouble understanding this Abrashy stuff. How would I just apply an unblended single lightmap texel across a surfmipblock, making lighting rather blocky and reminiscent of CyClones, skipping all the delta blending math?
This would in theory, bring a huge benefit to low-end performance, followed by changing the fade calculation on the dynamic light painting.
Last edited by
leileilol on Tue Sep 18, 2012 9:46 pm, edited 1 time in total.