
The Client: Mostly @MH here ...
1) I've absorbed many of my FitzQuake Mark V changes (hehe

2) The D3D and OpenGL builds are in a singular binary, even more so than Engine X. Still not as slick as, say, FTE. Requires engine restart to switch. Like Engine X, I abuse the wrapper to give it vsync ability and such

3) Graphical niceties? Zero. I've played Black Mesa and after maybe 15 minutes, I dug through a stack of CDs to find the REAL Half-Life. I kind of see ProQuake as the last refuge of archaic GLQuake. ProQuake feels like ugly old GLQuake in a way that even DirectQ or FitzQuake don't give off --- and every engine needs its specialty and ProQuake's is gonna be ugly 1996 GLQuake smudgy feel. Kind of like how Doom and Doom II should be dated.
The Server: Twenty kinds of administrative ease. Where administrative ease = if there is trouble, be able to handle it with ease. And with options more gentle and creative than bans. And loaded with stats. (Thanks libcurl!!!



Here's the real question: For anyone that knows (I suspect Spike does) ... if I want to swap renderers, any thoughts on the most hassle free way to reload all the textures? Right now it requires an engine restart, and I don't want to spend 2 weeks to write a texture manager.
/Yeah, sure long-winded post for such a simple question. Enough said.
