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InsideQC Forums • View topic - Showing new ammovalues on the HUD??

Showing new ammovalues on the HUD??

Discuss programming topics for the various GPL'd game engine sources.

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Showing new ammovalues on the HUD??

Postby drm_wayne » Fri Oct 26, 2012 7:49 am

Hey there,

I have recently modded my engine (WinQuake) showing my current used Shotgun clip (STAT_AMMO) and the restammo using STAT_SHELLS...
Its drawn with Sbar_DrawNum and works like a charm...

But now i have a question for some tricky stuff...

I have made many custom ammos using .float ammo_SMG, .float ammo_whatever and so on, and i want them on my hud too...
Can anybody help me how i can do that in the engine?

Greetz
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Re: Showing new ammovalues on the HUD??

Postby ChOwW » Sun Oct 28, 2012 1:52 pm

ChOwW
 
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Re: Showing new ammovalues on the HUD??

Postby drm_wayne » Sun Oct 28, 2012 2:15 pm

thanks, i will test it ;)

look trickier than i thought :mrgreen: :mrgreen:
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Re: Showing new ammovalues on the HUD??

Postby leileilol » Sun Oct 28, 2012 3:12 pm

sbar.c can be fun to hack! One time I totally ripped off Duke3D's status bar, in a day, with ammo counters for 9 weapons, being lit when selected appropriately.
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