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InsideQC Forums • View topic - feature request: independent viewmodels

feature request: independent viewmodels

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feature request: independent viewmodels

Postby frag.machine » Sat Oct 27, 2012 3:41 am

Is there an engine that support this (say, independent left and right hands/arms) ? Even if by (ugh) CSQC ?
Darkplaces ? FTE ?
Anyone ?
Bueller ?
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Re: feature request: independent viewmodels

Postby r00k » Sat Oct 27, 2012 6:27 am

Do you mean like a cvar to show it in either hand? Or dual weapons and dual sbar? This could be done in ss_ QuakeC...
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Re: feature request: independent viewmodels

Postby leileilol » Sat Oct 27, 2012 11:26 am

Darkplaces and FTE have implementations of viewmodeltoclient (allowing to treat any entity as an independent viewmodel). Also, little known software port GoldQuake supported this. Engoo has this support sort of, but it's a define that crashes.
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Re: feature request: independent viewmodels

Postby frag.machine » Sat Oct 27, 2012 3:58 pm

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Re: feature request: independent viewmodels

Postby frag.machine » Sat Oct 27, 2012 4:06 pm

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Re: feature request: independent viewmodels

Postby Spike » Sat Oct 27, 2012 5:19 pm

with (pure) csqc, a viewmodel is simply just another entity. if you want two of them, you can just add two of them to the scene.
the ssqc viewmodeltoclient feature is basically the same, and attaches the entity to the view rather than floating free through the world.
either way, separate entity fields with separate modelindex/frame/origin/skin/colormap/colormod/etc rather than special fields on the player entity and hacking different clientside cvars.
.
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Re: feature request: independent viewmodels

Postby frag.machine » Sat Oct 27, 2012 10:07 pm

Thanks for the explanation Spike, it indeed seems the more reasonable way to go.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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