by Spike » Thu Jun 13, 2013 12:47 am
Vanilla Quake has no +0.5 either, and presumably if it did then it should be server-side(aka sender-side) rather than client-side, to cover the rounding error where it is made instead of being an arbitary bias but which of course would not prevent coords from being integer values.
regarding jitspoe' sidenote:
DP's networking resends only on new data or packetloss.
vs QW/Q2 which resends every single packet until acknowledged.
vs NQ which resends. just that. it resends. constantly.
DP could use 256bit coords and still have smaller packets than NQ... at least until someone starts firing a nailgun anyway.
for me the real killer is spammy nailguns (which could be predicted instead) and super-shotgun blasts (12 pellets each with their own set of 3d coords). either of these have viable technical solutions available via csqc, but sadly depend upon the mod doing all the work in order for it to be reliable. raw coordinate size overheads are somewhat insignificant compared to those.
either way, people have better internot connections than 56k modems nowadays. we can afford to splash out a little.
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