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InsideQC Forums • View topic - quake2xp world with shadows

quake2xp world with shadows

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quake2xp world with shadows

Postby Barnes » Wed Apr 03, 2013 12:44 pm

Non optimized code :mrgreen:













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Re: quake2xp world with shadows

Postby revelator » Thu Apr 04, 2013 2:20 am

Nice barnes :D
Productivity is a state of mind.
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Re: quake2xp world with shadows

Postby Baker » Thu Apr 04, 2013 2:21 am

Very nice looking, indeed.
The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Re: quake2xp world with shadows

Postby Barnes » Thu Apr 04, 2013 7:28 am

tnx :D
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Re: quake2xp world with shadows

Postby Knightmare » Fri Apr 05, 2013 4:09 am

Does this require a special light file for each map like Quake2Evolved's PPL implementation did, or will it work with any Q2 map out there?
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Re: quake2xp world with shadows

Postby Barnes » Fri Apr 05, 2013 12:17 pm

Yes, i'm use special re-light file. w/o this file i'm render only dymamic lights-shadows. But i'm don't kill lightmaps (also i'm use this for ambient lighting) and we can play on no relighted maps w/o any problems :D
in-game light editor http://www.youtube.com/watch?v=T6G-6GknCYc
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Re: quake2xp world with shadows

Postby Barnes » Sat May 04, 2013 1:59 pm

cone lights

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Re: quake2xp world with shadows

Postby Baker » Sat May 04, 2013 5:41 pm

Very nice!
The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Re: quake2xp world with shadows

Postby Barnes » Sat May 04, 2013 7:16 pm

if i use internal fxaa shader, shadows look like soft
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