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InsideQC Forums • View topic - Multi-platform software quake, with increased map limits?

Multi-platform software quake, with increased map limits?

Discuss programming topics for the various GPL'd game engine sources.

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Multi-platform software quake, with increased map limits?

Postby JasonX » Fri Apr 12, 2013 9:35 pm

What's the best engine around to play in various platforms the latest maps with extended limits? Engoo?
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Re: Multi-platform software quake, with increased map limits

Postby leileilol » Fri Apr 12, 2013 9:41 pm

haha, if multiplatform means dos and windows
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Re: Multi-platform software quake, with increased map limits

Postby frag.machine » Fri Apr 12, 2013 9:55 pm

I'd suggest you pick 1 engine for windows, one for linux (maybe something for OSX too if you care to please the apple fans) and call it a day.
Anything else supporting any other OS will hardly support really big maps.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Re: Multi-platform software quake, with increased map limits

Postby frag.machine » Fri Apr 12, 2013 9:56 pm

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Re: Multi-platform software quake, with increased map limits

Postby Baker » Sat Apr 13, 2013 3:31 am

DOS Box works on every platform, so Engoo's DOS version is the most multiplatform engine of them all.
The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Re: Multi-platform software quake, with increased map limits

Postby JasonX » Mon Apr 15, 2013 2:08 am

Doesn't ProQuake support software-mode?
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Re: Multi-platform software quake, with increased map limits

Postby leileilol » Mon Apr 15, 2013 2:14 am

Last edited by leileilol on Mon Apr 15, 2013 2:14 am, edited 1 time in total.
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Re: Multi-platform software quake, with increased map limits

Postby Baker » Mon Apr 15, 2013 2:14 am

The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Re: Multi-platform software quake, with increased map limits

Postby leileilol » Mon Apr 15, 2013 3:47 am

I'm not, and i don't appreciate any of the brownnosing, thread necromancing, generally creepy behavior you have obsessing about me. It's like I can't have an enjoyable hobby anymore without this.

If you're looking to drive me away, then you're doing it.
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Re: Multi-platform software quake, with increased map limits

Postby Baker » Mon Apr 15, 2013 4:55 am

The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Re: Multi-platform software quake, with increased map limits

Postby goldenboy » Mon Apr 15, 2013 12:36 pm

Old FTEQW builds before they dropped the software renderer, maybe?

Also, TyrQuake.
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Re: Multi-platform software quake, with increased map limits

Postby mankrip » Mon Apr 15, 2013 7:47 pm

Ph'nglui mglw'nafh mankrip Hell's end wgah'nagl fhtagn.
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