Discuss programming topics for the various GPL'd game engine sources.
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by JasonX » Sat Nov 23, 2013 11:22 pm 
			
			In Vanilla Quake 1, software renderer, is 256 the entity limit?
			
		 
		
			
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by frag.machine » Sun Nov 24, 2013 1:35 am 
			
			Nope. IIRC, 600 entities.
			I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC 
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