Does anyone know how to make brush model entities render with alpha? If I make the code stipple brush models with .alpha, behind them = void (like the software rendering code has decided what is behind it cannot be seen).
Has anyone done this successfully or know how it can be done?
.alpha is part of the Fitz 666 protocol and although I added Fitz 666 to a WinQuake , without .alpha maps like back2forwards (great test case!) won't look right.

Thoughts?