Discuss programming topics for the various GPL'd game engine sources.
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by szo » Mon Aug 04, 2014 8:00 pm
Can anyone please explain why the noclip_anglehack global is necessary?
Can it not be replaced by (cl.v.movetype==MOVETYPE_NOCLIP) checks?
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szo
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- Posts: 132
- Joined: Mon Dec 06, 2010 4:42 pm
by szo » Mon Aug 04, 2014 8:11 pm
OK, my fault, ignore this.. client_state_t does't have an entvars_t v; member in quake, it does in hexen2..
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szo
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- Posts: 132
- Joined: Mon Dec 06, 2010 4:42 pm
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