Discuss programming topics for the various GPL'd game engine sources.
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by szo » Mon Aug 04, 2014 8:00 pm 
			
			Can anyone please explain why the noclip_anglehack global is necessary?
Can it not be replaced by (cl.v.movetype==MOVETYPE_NOCLIP) checks?
			
		 
		
			
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				szo
			
 
			
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by szo » Mon Aug 04, 2014 8:11 pm 
			
			OK, my fault, ignore this.. client_state_t does't have an entvars_t v; member in quake, it does in hexen2..
			
		 
		
			
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