
With some help from SteveL at the darkmod forums we finally nailed how to access and render to the depthbuffer in vanilla,
as a result a whole slew of new options turned up, not only related to SSAO but also soft particles, and fixing corruption on water reflections.
The thread covering this over at the darkmods forum are literally buzzing with activity

For a walkthrough on how to get the depthbuffer code in vanilla look at my revelation test thread in the general forums (somewhere close to the end of the thread).
Ill post a cleaned up tutorial soon when i get some free time
