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InsideQC Forums • View topic - Another SSE/x87 rendering difference (R_LightPoint)

Another SSE/x87 rendering difference (R_LightPoint)

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Another SSE/x87 rendering difference (R_LightPoint)

Postby ericw » Mon Jan 26, 2015 6:25 am

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Re: Another SSE/x87 rendering difference (R_LightPoint)

Postby Baker » Tue Jan 27, 2015 1:04 am

What compiler did you use? I would guess Visual Studio 20xx, or are the cross-compile tools for MinGW on Linux workable for 64-bit Windows now?

I know you are putting this as a 32-bit vs. 64 bit difference. But I suspect something else could in play here.

You would think that the way two IEEE 754 floating point 32 numbers are multiplied in asm would be the same regardless of source code. If you see what I am suggesting. The instructions produced must be different.

Also: Isn't what the 32-bit WinQuake does the gold standard? The 32-bit WinQuake is Quake. What I am implying is that in your previous 32 bit vs. 64 bit, the 64-bit version was acting wrong. What I am suggesting is that the behavior of the 32-bit WinQuake can't be wrong and superceding that is a change. The changed behavior could affect tons of little hard to find things in a great many maps, putting things that weren't in shadows into shadows or putting things in shadows outside of them and changing lighting subtly away from what the author was testing against at the time of creation, etc.
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Re: Another SSE/x87 rendering difference (R_LightPoint)

Postby Spike » Tue Jan 27, 2015 2:59 am

if we're saying that only dosquake's precision is important, then remember that its probably using long-double(80bit) precision internally rather than regular doubles (more precise, but as its only and all intermedite values, this results in compiler-specific results as various compilers may consider various locals as intermediates to avoid writing them to memory only to reload them). SSE code can only use 32+64bit.

trying to exactly match the precision of an x87 program is basically a fool's errand if it leaves the control word of the x87 at its default setting.
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Re: Another SSE/x87 rendering difference (R_LightPoint)

Postby Baker » Tue Jan 27, 2015 4:21 am

The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Re: Another SSE/x87 rendering difference (R_LightPoint)

Postby ericw » Tue Jan 27, 2015 7:20 am

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