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InsideQC Forums • View topic - weird traceline behavior

weird traceline behavior

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weird traceline behavior

Postby frag.machine » Sat Mar 28, 2015 7:39 pm

I am not sure if this is a bug or not.
Consider the situation in the image below, illustrating 2 tracelines fired against 2 different planes (A and B are the origins, and A' and B' the respective end positions set in trace_endpos):

Image

At least in DP, I observed that for sky brushes, the trace_endpos vector is set in the exterior face of the brush! (which AFAIK shouldn't exist at all in a Q1BSP because it was supposed to be discarded since wasn't visible).
BTW the map in question was fully compiled and VISed with Bengt Jardrup's ports of QBSP and VIS, which AFAIK are reasonably updated and bug-free.
Now, this is not only weird, but goes against what I learned about Q1BSP's.
Can anyone explain me WTF is going on here ?
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Re: weird traceline behavior

Postby Spike » Sat Mar 28, 2015 8:05 pm

solid > sky > outside > water > empty
(earlier versions of qbsp prioritised outside over sky)

impacts happen when it crosses nodes into a volume that is solid. sky is non-solid, so that's where it impacts, on the boundary between the sky and the outside/solid.
the qc can then use pointcontents to see if the impact happened within the sky volume, assuming the outside didn't flood into and consume the sky.
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Re: weird traceline behavior

Postby Cobalt » Thu Apr 02, 2015 11:47 am

Even though the point A' I guess is beyond the skybox, the traceline still considers that area not brushed with anything to be a solid? I believe watertype is -1 in those boundaries.
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Re: weird traceline behavior

Postby r00k » Thu Apr 02, 2015 3:57 pm

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Re: weird traceline behavior

Postby frag.machine » Thu Apr 02, 2015 7:01 pm

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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