by mankrip » Mon Apr 13, 2015 3:28 am
Feedback on the software rendered version:
There are corrupted texels in a corner of each skybox texture. And the stippled water is rendered as alternate columns, rather than a checkerboard pattern.
Single brushes of water in the middle of the air weren't rendered as translucent, even though there's visibility data obviously available in this case.
The mapmenu's cursor goes 3 or 4 items beyond the last one, and almost none of the vanilla maps were found when I tried to load them. Using the "new game" option started the game in E2M1.
Despite the above, the stability and the support for custom maps is very good. There's some really good features in the GUI, and many little niceties everywhere.
Ph'nglui mglw'nafh mankrip Hell's end wgah'nagl fhtagn.
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