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InsideQC Forums • View topic - 16 bit MDL models?

16 bit MDL models?

Discuss programming topics for the various GPL'd game engine sources.

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Re: 16 bit MDL models?

Postby drm_wayne » Tue Jul 14, 2015 1:53 pm

the quakeforge guys dont respond to my mails so i guess their project is dead.
the model is NOT JUST AN IMPORTED OLD QUAKE MDL, its a new model exported to the obscure format, it works fine in quakeforge,
but it indeed looks like an old "8bit MDL" in my engine, so i guess i missed something, i think its indeed missing stuff about the extra data in
the render function, but idk whats missing because its so bad documented so i gave up on this.

EDIT: even worser, they totally changed the way how they handle AliasModes in Quakeforge, so its even harder to find out
whats wrong.
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Re: 16 bit MDL models?

Postby Dr. Shadowborg » Tue Jul 14, 2015 5:09 pm

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Re: 16 bit MDL models?

Postby drm_wayne » Wed Jul 15, 2015 1:21 pm

i dont use irc, but i will try to look.. thanks
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Re: 16 bit MDL models?

Postby drm_wayne » Thu Jul 30, 2015 12:30 pm

Update: seems like the code for loading was always right, but i dont have a clue how to acces the 16 bit data when drawing the model...

It seems like the MD16 format is some kind of "backwards compatible", because no matter what i do i still get an ughly "MDL styled model"..
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