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InsideQC Forums • View topic - UWP/DirectX Quake ports?

UWP/DirectX Quake ports?

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UWP/DirectX Quake ports?

Postby JasonX » Tue Oct 03, 2017 9:32 pm

Is there any Quake engine port for the WinRT platform?
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Re: UWP/DirectX Quake ports?

Postby Baker » Tue Oct 03, 2017 11:13 pm

To what end?

UWP is form user controls like textboxes.

Quake engines run on a full screen Open GL canvas, there are no form user interface controls.
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Re: UWP/DirectX Quake ports?

Postby JasonX » Wed Oct 04, 2017 1:51 am

UWP has nothing to do with controls, it is common API for WinRT-based devices. Kinda like SDL, but for Microsoft stuff: Xbox One, Surface, Desktops, Phones, etc.

https://docs.microsoft.com/en-us/window ... rectx-game
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Re: UWP/DirectX Quake ports?

Postby Baker » Wed Oct 04, 2017 4:36 am

The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Re: UWP/DirectX Quake ports?

Postby Spike » Wed Oct 04, 2017 5:41 am

needs d3d11.
I started porting fte a while back (primarily because I was curious about what MS consider legacy), but stopped when it came to winrt-only apis which I can't personally use on win7.
if someone else wanted to resume the effort, they can find a number of stubs in sys_win.c - just create a main function, create some 'core' window, implement those stubs, and then start up the engine.
Of course, doing so is pretty much just encouraging people to buy crippleware, so its counter productive in the long run, so why bother?
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Re: UWP/DirectX Quake ports?

Postby JasonX » Wed Oct 04, 2017 3:40 pm

Yeah, DirectX is required. I was planning to add UWP to DirectQ, but i just wanted to know if this wasn't already done.
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Re: UWP/DirectX Quake ports?

Postby ericw » Wed Oct 04, 2017 6:44 pm

SDL2 has a winRT backend. It seems to have some stuff in place for providing OpenGL ES via ANGLE:
https://hg.libsdl.org/SDL/file/3a23ca10 ... tvideo.cpp

Never tried any of it, but engines that support SDL2 and GLES already (DP and FTE?) might run on winRT with little effort?
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Re: UWP/DirectX Quake ports?

Postby raynorpat » Tue Nov 07, 2017 2:01 pm

There is a basic port for Quake3 which is pretty much complete:

The author also has a Doom3 BFG port as well.

I dunno if MH is working on adding UWP or if he is just keeping it simple with his D3D11 refresh project, although I haven't seen any updates on his blog for a while.

As far as Q2, I don't think there is one, let alone a D3D11 port...
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Re: UWP/DirectX Quake ports?

Postby JasonX » Wed Nov 08, 2017 2:48 am

That Q3 project is juicy. Thanks for the link.
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