by Spike » Wed Oct 04, 2017 5:41 am
needs d3d11.
I started porting fte a while back (primarily because I was curious about what MS consider legacy), but stopped when it came to winrt-only apis which I can't personally use on win7.
if someone else wanted to resume the effort, they can find a number of stubs in sys_win.c - just create a main function, create some 'core' window, implement those stubs, and then start up the engine.
Of course, doing so is pretty much just encouraging people to buy crippleware, so its counter productive in the long run, so why bother?
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