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InsideQC Forums • View topic - changing player angles

changing player angles

Discuss programming topics for the various GPL'd game engine sources.

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changing player angles

Postby machi » Fri Nov 26, 2004 3:43 am

i now we wrote about this lots of times but i don t have access to previous topics.
wich engines support "changing players angles" from code?
i mean having the ability to make that in really small increments just like using the mouse with sensitivity = 1.
i think i read something about tei engine and a mod having that ?
machi
 
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Postby IceDagger » Mon Dec 06, 2004 6:16 am

TomazQuaze (and its derivative engines like Telejano), DP, and ProQuake to name a few.
IceDagger
 
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Postby Sajt » Wed Dec 08, 2004 1:17 am

Yeah, with Tomaz based engines I think you have to have 'impaim' cvar on to have this better aim. Also, impaim servers are not compatible with non-impaim servers.

Other engines such as DarkPlaces support the good aiming by default.
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Postby machi » Mon Dec 13, 2004 4:40 am

machi
 
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