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InsideQC Forums • View topic - Engine renders whole map

Engine renders whole map

Discuss programming topics for the various GPL'd game engine sources.

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Engine renders whole map

Postby Stealth Kill » Sun Jun 10, 2007 12:26 pm

Hi,

My PSp gl quake engine renders the hole map.
I played the Dakrplaces pc quake engine and it renders only
5m or something.

How can I add this feature?

in which file?

glhardware_surface???


sry bad english
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Postby leileilol » Sun Jun 10, 2007 5:29 pm

r_novis ?
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Postby Stealth Kill » Sun Jun 10, 2007 5:49 pm

i don´t have that file.
i have

gl_draw
gl_entity_fragment
gllight
glamain
glmesh
glmisc
glmodel
glscreen
glsurface
glwarp
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Postby Spike » Sun Jun 10, 2007 6:33 pm

its not a file.
.
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Postby frag.machine » Sun Jun 10, 2007 10:22 pm

hey Stealth,

r_novis is a cvar. It tells to the engine if the VIS information stored into the .BSP file should be used or not to discard non-visible parts of the map.

r_novis 1 makes the engine to render the whole map.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby Stealth Kill » Sun Jun 10, 2007 11:29 pm

ahhhhhh :idea:

ok thanks
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