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InsideQC Forums • View topic - DP .spr32 skinning problem?

DP .spr32 skinning problem?

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DP .spr32 skinning problem?

Postby xaGe » Mon Jul 02, 2007 6:28 am

I thought the .spr32 format was re-skin-able like the .spr & .mdl formats with in Darkplaces? For instance I have made several fire images(torchflametop.spr32_0.tga, torchflametop.spr32_1.tga, etc.) to replace the ones with in the progs/torchflametop.spr32 from the dpmod, but they won't show on that sprite in the mod. If I take any one of the same textures and rename it to say ohh... a_rock4.mdl_0.tga it shows up in game on the 4 pack of rocket ammo just fine...

Ehh.. its late & I need to sleep, but if any one has any ideas please reply.. TIA
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Postby Sajt » Mon Jul 02, 2007 10:24 am

F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
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Postby FrikaC » Mon Jul 02, 2007 9:26 pm

FrikaC
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Postby xaGe » Wed Jul 04, 2007 3:48 pm

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