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InsideQC Forums • View topic - Replace Crosshair and More than 255 ammo?

Replace Crosshair and More than 255 ammo?

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Replace Crosshair and More than 255 ammo?

Postby Stealth Kill » Wed Nov 14, 2007 10:24 pm

Stealth Kill
 
Posts: 83
Joined: Fri Dec 29, 2006 12:34 pm

Postby Spike » Thu Nov 15, 2007 1:45 pm

.
Spike
 
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Postby Stealth Kill » Fri Nov 30, 2007 12:53 am

Yeah i replaced the crosshair.
Is it possible to change the crosshair when i move?


i tried this

if (sv_accelerate.value ==0)
{
Draw_TransPic(220,60, Draw_CachePic ("gfx/crosshair.lmp"));
}
else if (sv_accelerate.value >=1 )
{
Draw_TransPic (220,60,Draw_CachePic("gfx/crosshair2.lmp"));
}


sv_accelerate doesn´t work

and i tried cl_forwardspeed too.


which command should i use?
Stealth Kill
 
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Postby frag.machine » Fri Nov 30, 2007 1:23 am

You should try to watch changes in the client origin and/or speed. From top of my mind it's cl.velocity or something like that. You can check view.c for the camera bobbing code which is based on client movement for a start.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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