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InsideQC Forums • View topic - When in roam, movetogoal

When in roam, movetogoal

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When in roam, movetogoal

Postby scar3crow » Fri Sep 29, 2006 12:35 am

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Postby Entar » Fri Sep 29, 2006 12:51 am

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Postby neg!ke » Fri Sep 29, 2006 8:01 am

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Re: When in roam, movetogoal

Postby Tei » Fri Sep 29, 2006 1:01 pm

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Postby Sajt » Fri Sep 29, 2006 9:42 pm

F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
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Postby Dr. Shadowborg » Sat Sep 30, 2006 5:58 pm

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Re: When in roam, movetogoal

Postby Urre » Thu Mar 15, 2007 11:19 am

I was once a Quake modder
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Postby frag.machine » Thu Mar 15, 2007 11:25 pm

My 0.02$ (put your currency here)

I understand that the goal here is to add some replay value to maps. And monster roaming is not the only solution, and not even the easiest to achieve. There's another simple but powerful way to give new life to old maps: randomness.

Some time ago I wrote some QC code to create a func_remove entity to standard progs.dat. Basically, you add a .removename field to the entities, and one (or more) func_remove to the end of the map. When this func_remove spawns it removes (or not) any entity which .removename = target (a variant func_remove I wrote later had two string fields - remove1 and remove2 - and randomly removed either one of the entities group). Thus, every time the map is loaded a different scenario is brought to the player: for example, you could spawn in a room with one, two, or no ogres at all. The same being applied to items, health, func_walls - any entity. Later I will dig my dusty .qc test files and post it here, maybe as a complete tutorial with a sample .map (no batteries included though).
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby Lardarse » Sat Mar 17, 2007 5:05 am

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Postby frag.machine » Sat Mar 17, 2007 6:02 pm

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby Lardarse » Mon Mar 19, 2007 8:30 pm

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Postby scar3crow » Mon Mar 19, 2007 9:06 pm

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Postby Entar » Mon Mar 19, 2007 9:17 pm

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Postby frag.machine » Tue Mar 20, 2007 3:23 am

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby Urre » Tue Mar 20, 2007 9:10 am

I was once a Quake modder
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