Hi all,
My question is how feasible is it to take a mod (specifically Battlemech - [url]http://static.condemned.com/bmech.shtml[/url]), and interface it to a C++ code base to do AI. I have a rather large C++ code base for adaptive learning algorithms (I am a grad student at Rutgers University in the Reinforcement Learning lab), and porting it all to .qc is not really an option.
Any tips? I don't have experience in hacking id engines, but I'm willing to put the effort in.
- John