
While I feel very flattered that FrikaC thinks my opinion should matter here, I also feel QExpo is a concept that needs to move with its time and,while it's cool to have the opinions of the Q1 old farts (like me), I personally enjoy seeing the decision-making process go from hand(s) to hand(s). I did come up with the idea of QExpo, back in the days, but it was clear from the start that it should be a strongly community-driven event. The original QExpo thread was epic: everyone contributed ideas about how to make it fun, everyone got very excited about it and everyone saw the necessity to get personally involved to make it happen. If I had to wish anything, it would be that all upcoming QExpos, just as all past QExpos, keep the same spirit. QExpo can be a lot of fun, but it is not (and never has been) something that should be taken for granted: it needs the personal involvement, commitment and time of many people to be able to run smoothly. QExpo belongs to all Quake fans and, as such, we should all think together not only about how to keep on (and respect) the legacy of old QExpos, but also strive to put new ideas on the table to make it unique in a way that will represent the current trends in Quake modding, mapping, engine coding, modelling... etc. This is one reason why I feel offering a warm welcome to PSP coders is something QExpo 11 ought to do, even though I'm personally not involved in such coding at all.
I was only at the core of the organizing process of the first QExpo (exactly ten years ago, one more reason why a QExpo 11 is a good idea), so my experience is limited, but I do know that it is a wonderful, fun, but also time-consuming and tiring process. It is primordial to have at least 4 to 5 people truly committed to working almost daily on its success (both as a running site and as an event that will leave its mark and spur the community forward). You probably don't want a lot more (otherwise things might become chaotic), but you also don't want fewer (I can't imagine how much pressure this would be on one single individual's shoulders). Assign very specific tasks to these individuals (site hosting, site coding, site art, bouncing off ideas in the many other Quake sites out there, public relations, news and release postings, and general event organizers (Will there be "speed events"? Who will monitor them? Where? Will there be one (or more) online games host(s)? Will there be competitions?... etc) and you will have the beginning of a strong organizing core.
My time until June 19 will be quite limited (I'm currently on a trip which will last two weeks and I'll be swamped with work when I come home), but I've never missed one QExpo. I've registered a booth and you can expect new downloadable content. This is a little limited, but this will my way to show you guys support!
