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InsideQC Forums • View topic - Worldcraft vs Hammer Editor

Worldcraft vs Hammer Editor

Discuss the construction of maps and the tools to create maps for 3D games.

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Worldcraft vs Hammer Editor

Postby xtremetrooper » Mon Jan 05, 2009 1:35 am

Which is better? I heard that they are pretty much the same, with Hammer Editor just having bug fixes. Will it make a difference which editor I use?
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Postby MeTcHsteekle » Mon Jan 05, 2009 2:27 am

i heard they are almost the same

i vote QuArK
bah
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Postby SamUK » Mon Jan 05, 2009 3:31 am

Worldcraft , my vote. could make anything.
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Postby ceriux » Mon Jan 05, 2009 5:15 am

worldcraft IS hammer.... hammer is just the new name for it for the newer versions, open the program you will see that they are the same.
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Postby SamUK » Mon Jan 05, 2009 5:39 am

I know that , i was saying that i perfer worldcraft to quark .... -.-
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Postby ceriux » Mon Jan 05, 2009 5:46 am

i wasnt trying to be a dick, was just stating that it was the same. - tired ... just got off work... wore down not thinkin 100%

edit: more or less stating that this thread is close to useless if this "Worldcraft vs Hammer Editor" is more or less the question... because its invalid if its the same ...
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Postby SamUK » Mon Jan 05, 2009 5:59 am

Yeah , i figured.

But isnt hammer more stable , meaning less change of getting ma errors.
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Postby ceriux » Mon Jan 05, 2009 8:21 am

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Postby leileilol » Mon Jan 05, 2009 8:56 am

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Postby Zylyx_ » Mon Jan 05, 2009 2:46 pm

....noodle...
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Postby xtremetrooper » Mon Jan 05, 2009 8:45 pm

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Postby Zylyx_ » Mon Jan 05, 2009 8:55 pm

....noodle...
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Postby xtremetrooper » Mon Jan 05, 2009 9:01 pm

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Postby Baker » Mon Jan 05, 2009 11:56 pm

It is unfortunate that Hammer can't be used for Quake maps according to the license agreement because Worldcraft 3.3 messes up texture alignment with the import of standard [non .map 220 format] Quake .map files where Hammer 3.4/3.5 imports them just fine without any problems.

Worldcraft 1.6 is nice but lacks OpenGL acceleration and cannot maintain texture alignment with rotation. Plus I think the standard download is just shareware, I can't remember the unwanted limitation imposed with the shareware version.

Worldcraft 3.3 and Hammer 3.4/3.5 do not have a way to brighten the 3d textured viewed which it seems is too dark on a lot of people's computers (this can be worked around using the setgamma.exe [ that can be downloaded at the DarkPlaces site among other places]utility to artificially brighten it ).

It seems that common consensus is that Radiant is hard to work with for many people because it can't do the 4 screen view many people are accustomed to working with.

The BSP editor that some people rave about is closed source, which like Worldcraft, is just another way of shooting yourself in the head ... if not today, then tomorrow.

A few people like Quark. I personally couldn't figure it out and it seemed hard to use but I also didn't give it a chance, but I heard it can have "issues".

This project IS open source, QuakeEd ( http://www.celephais.net/board/view_thr ... &start=142 ) and some people think it has a lot of potential. As I understand it, initial setup is confusing and lacks a nice screenshot to help someone set it up. It is my understanding that it lacks keeping textures aligned with rotation, but maybe that will eventually happen.
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Postby Electro » Tue Jan 06, 2009 9:46 am

Benjamin Darling


Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
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