Discuss the construction of maps and the tools to create maps for 3D games.
Moderator: InsideQC Admins
by goldenboy » Sun Jun 28, 2009 4:57 am
-

goldenboy
-
- Posts: 924
- Joined: Fri Sep 05, 2008 11:04 pm
- Location: Kiel
-
by mh » Sun Jun 28, 2009 7:09 pm
-

mh
-
- Posts: 2292
- Joined: Sat Jan 12, 2008 1:38 am
by goldenboy » Mon Jun 29, 2009 4:22 pm
-

goldenboy
-
- Posts: 924
- Joined: Fri Sep 05, 2008 11:04 pm
- Location: Kiel
-
by Cobalt » Mon Jun 29, 2009 11:28 pm
-

Cobalt
-
- Posts: 445
- Joined: Wed Jun 10, 2009 2:58 am
- Location: New England, USA
-
by Cobalt » Mon Jul 13, 2009 3:28 am
-

Cobalt
-
- Posts: 445
- Joined: Wed Jun 10, 2009 2:58 am
- Location: New England, USA
-
by Cobalt » Sat Apr 16, 2011 8:02 pm
-

Cobalt
-
- Posts: 445
- Joined: Wed Jun 10, 2009 2:58 am
- Location: New England, USA
-
by andrewj » Sun Apr 17, 2011 3:39 am
-
andrewj
-
- Posts: 133
- Joined: Mon Aug 30, 2010 3:29 pm
- Location: Australia
by Cobalt » Sun Apr 17, 2011 5:16 pm
-

Cobalt
-
- Posts: 445
- Joined: Wed Jun 10, 2009 2:58 am
- Location: New England, USA
-
by frag.machine » Sun Apr 17, 2011 7:21 pm
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC 
(LordHavoc)
-

frag.machine
-
- Posts: 2120
- Joined: Sat Nov 25, 2006 1:49 pm
Return to Mapping
Who is online
Users browsing this forum: No registered users and 1 guest