by goldenboy » Sat Nov 07, 2009 11:25 pm
In tests, Bengt's vis tool seemed to do the best culling. I would advise to use that.
You can see how much of a map is actually rendered with an engine that lets you lock the PVS, like Tyrquake. It was pretty interesting to do this and compare the rendering of the same map compiled using different vis tools.
That will influence FPS for sure.
I think some engines also promise improved culling, but that's beyond the mapper's control (well, without applying unreasonable methods).