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InsideQC Forums • View topic - gdmx maps (GPL id1 dm1 thru dm6)

gdmx maps (GPL id1 dm1 thru dm6)

Discuss the construction of maps and the tools to create maps for 3D games.

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gdmx maps (GPL id1 dm1 thru dm6)

Postby Baker » Fri Feb 26, 2010 6:00 am

This is an abandoned project, but I thought I'd upload the final state maps, textures and sources.

This is dm1 through dm6 from the Romero id1 map source release retextured with Nexuiz and Open Arena textures in a long abandoned project.

Ever since id Software decided to sell Quake again through Steam (in 2008) and with a very reasonable price, the idea of making a "free" Quake-like project seems pointless to me. But it did get me interested in engine modification and modding in general.

Image

Image

Image

Image

Image

Image

BSPs: http://www.quake-1.com/docs/gdmx/gdmx_bsps.rar
.maps/.wads + tools: http://www.quake-1.com/docs/gdmx/gdmx_sources.rar
JPG replacement textures: http://www.quake-1.com/docs/gdmx/gdmx_textures.rar

They are fairly ok with a few missing textures and some of the wrong size (with screenshots cleverly concealing the missing sky textures). Either way, it's been a long time since I abandoned the idea and I thought I'd upload the final state of it. I had never bothered to properly WAD the maps, but since makes that easy, I did that little part tonight to draw that old project to a final close.
The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Postby Chip » Fri Feb 26, 2010 10:26 pm

Textures look nice, the levels seem a bit more futuristic, and I'd say they lost their magic atmosphere. Nonetheless they look great.

I'll download and give 'em a shot. Thanks Baker!




Fear not the dark, but what the dark hides.
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