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InsideQC Forums • View topic - Converting Doom maps to Quake

Converting Doom maps to Quake

Discuss the construction of maps and the tools to create maps for 3D games.

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Postby mh » Sun Apr 24, 2011 11:05 pm

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Postby leileilol » Tue Apr 26, 2011 1:34 pm

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Postby negke » Wed Apr 27, 2011 7:37 am

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Re: Converting Doom maps to Quake

Postby Madfox » Sun Sep 18, 2011 6:16 am

I made a convertion of the ZDoom models in "The Hangar" map.
It's a quake map, but in the pakfile you'll find all Doom monsters converted to Quake1.
Even most sprites are included as well as the qc files.

You could use it as a start to realize your Doom maps in Quake1.

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Re: Converting Doom maps to Quake

Postby hondobondo » Thu Oct 06, 2011 7:38 pm

late to thread.....

made an episode in oblige, decompiled in winbspc, but the 6-7th maps wouldnt decompile, prob size issues or whatever. but the other .maps loaded in bsp just fine, added a world light entity and compiled with a few errors. totally playable. maybe with some lua editing on one side and bsp editing they might be more than adequate!

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