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InsideQC Forums • View topic - Best BSP Type

Best BSP Type

Discuss the construction of maps and the tools to create maps for 3D games.

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Postby qbism » Thu Apr 08, 2010 1:54 am

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Postby leileilol » Thu Apr 08, 2010 2:08 am

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Postby mh » Thu Apr 08, 2010 9:04 am

Absolutely, it's important to distinguish between the renderer and the BSP format (that's why I left skyboxes out of the advantages of Q2 BSP).
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Postby Teiman » Thu Apr 08, 2010 12:05 pm

A guy called tZork is making a vehicle plugin for Nexuiz.

The maps (Quake BSP format, I think) looks absolutelly wrong with that scale. The small light circle on the ground that a rocket generate may look ok on indoor areas, but on a open outdoor area is totally wrong for some reason. And here is the key... It seems that to do outdoor lighting right, you must use multiplicators to the lightmap, not additive!!.. at least, it would look better. Very interesting, guys.
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Postby qbism » Fri Apr 09, 2010 12:46 am

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Postby Scrama » Fri Apr 09, 2010 4:21 am

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