Discuss the construction of maps and the tools to create maps for 3D games.
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by ceriux » Sat Jan 08, 2011 3:18 am
hey guys. i was wanting to make a mod that uses hlbsp via darkplaces. was wondering if i could run into any kind of issues of any sort when making this decision?
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ceriux
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by gnounc » Sat Jan 08, 2011 10:12 am
*cough* leieli..innat your cue?
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gnounc
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by frag.machine » Sat Jan 08, 2011 5:39 pm
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC 
(LordHavoc)
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frag.machine
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by ceriux » Sat Jan 08, 2011 10:25 pm
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ceriux
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by Nahuel » Sun Jan 16, 2011 10:26 pm
hi, I am nahuel, I love quake and qc.
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Nahuel
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by ceriux » Sun Jan 16, 2011 11:05 pm
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ceriux
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by Nahuel » Sun Jan 16, 2011 11:52 pm
hi, I am nahuel, I love quake and qc.
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Nahuel
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by mh » Mon Jan 17, 2011 12:19 am
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mh
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by Nahuel » Mon Jan 17, 2011 12:28 am
hi, I am nahuel, I love quake and qc.
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Nahuel
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by ceriux » Mon Jan 17, 2011 1:22 am
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ceriux
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