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InsideQC Forums • View topic - getting a HLWAD without texture conversion

getting a HLWAD without texture conversion

Discuss the construction of maps and the tools to create maps for 3D games.

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getting a HLWAD without texture conversion

Postby Mexicouger » Fri Apr 01, 2011 8:05 pm

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Postby ceriux » Fri Apr 01, 2011 8:10 pm

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Postby Mexicouger » Fri Apr 01, 2011 8:12 pm

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Postby ceriux » Fri Apr 01, 2011 8:16 pm

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Postby Mexicouger » Fri Apr 01, 2011 8:28 pm

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Postby ceriux » Fri Apr 01, 2011 8:32 pm

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Postby Mexicouger » Fri Apr 01, 2011 8:54 pm

I am sure I can. Texmex has a feature where I can import a palette for a texture, but it would be alot more work.
I can think of multiple ways on how to do this, I just wanted to know if there was a simpler way then My ways.

And my question isn't getting confusing, your perception of the question is.

This was my basic question. I want to view my map with textures that Aren't converted to Quake while I map. I know when I do compile, they will get converted anyways, but in-game, I have external textures so they would just replace the ones stored in the map.
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Postby ceriux » Fri Apr 01, 2011 9:43 pm

what ever dude, if your using the quake adapter you cant . my only other idea would be to put your wad in another folder and point it to that. either way your map wont load because your textures arnt in the right format. good luck.
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