I am sure I can. Texmex has a feature where I can import a palette for a texture, but it would be alot more work.
I can think of multiple ways on how to do this, I just wanted to know if there was a simpler way then My ways.
And my question isn't getting confusing, your perception of the question is.
This was my basic question. I want to view my map with textures that Aren't converted to Quake while I map. I know when I do compile, they will get converted anyways, but in-game, I have external textures so they would just replace the ones stored in the map.