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InsideQC Forums • View topic - texture error

texture error

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texture error

Postby sniperz227 » Sun Jun 26, 2011 5:58 pm

Hi i ran all my textures through tex mex and everthing they worked fine but when i applied one of my textures on a brush in my map i get an error when i take it off the map compiles fine any idea's?
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Re: texture error

Postby Nahuel » Thu Jun 30, 2011 1:03 am

hi, I am nahuel, I love quake and qc.
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Postby Jukki » Fri Jul 01, 2011 5:26 am

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Re: texture error

Postby sniperz227 » Wed Aug 24, 2011 9:59 pm

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Re: texture error

Postby LordHavoc » Tue Sep 06, 2011 3:57 am

Actually the size must be a multiple of 16, this is due to how software quake does lightmaps and mipmaps.

So 16x16 is the smallest acceptable texture, and other valid dimensions include 32 48 64 80 96 112 128 144 160 176 192 208 224 240 256 and so on... There is no need for a texture to be square, but both dimensions must individually be a multiple of 16.

Also you generally want to avoid use of the fullbright colors unless you mean them to be fullbright, so be careful when remapping textures to the quake palette, some tools will avoid use of fullbright colors and some will not (which may look okay in glquake but won't look right in software quake or darkplaces or fitzquake, etc).
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Re: texture error

Postby metlslime » Tue Sep 06, 2011 4:57 am

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Re: texture error

Postby LordHavoc » Tue Sep 06, 2011 5:48 am

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Re: texture error

Postby mh » Mon Sep 12, 2011 7:07 pm

DirectQ also supports non-power-of-two. Beware if you have a GeForce FX - you'll drop back to software emulation under OpenGL if use these texture sizes (it's supported in the driver but not in hardware).
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Re: texture error

Postby LordHavoc » Wed Sep 14, 2011 3:52 am

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