by Spike » Tue Jul 05, 2011 3:59 pm
the only animated meshes you can import into a bsp are those using shader vertex modifiers.
that said, some mods do support a 'func_model' entity, which would allow you to place a model of some kind in the map. if it has a framegroup instead of descrete frames, it'll automatically animate.
but you do need more than the base id1 progs/qc.
.