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headers already sent by (output started at [ROOT]/includes/functions.php:3922) [phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4789: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3922) [phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4790: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3922) [phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4791: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3922) InsideQC Forums • View topic - True Rotation DP/TXQBSP
^ What about generating particles (sparks) at the brush rotation origin when it's blocked? Like a jammed device. Also a screach sound could be applied/generated.
Ontopic now, one of the options should be selected.
'Proper' doors are firmly on my to do list. At the moment doors are either open or shut, which is hokey, but better than more unrealistic sliding doors. Reading this thread with interest, hoping to understand it more...
Cool. do you know if they'd run in DirectQ too? Also, as I've no time to test it now, how do they work, player-wise - do they open when touch by the player, at a button press, or thru a player touched trigger?
They do everything a standard door does, really. By default, they open when a player touches them. They can also be triggered, or require a key, or be shot open.
I assume DirectQ can run them, since IIRC it supports RMQ.
The night is young. How else can I annoy the world before sunsrise? Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..