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InsideQC Forums • View topic - bsp models size question.

bsp models size question.

Discuss the construction of maps and the tools to create maps for 3D games.

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bsp models size question.

Postby ceriux » Sun Feb 24, 2013 10:41 pm

when loading an external bsp (like the explode boxes) is there a size limit of the bsp? or does the size not matter at all. are there any limitations i have to be aware of? i use darkplaces.
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Re: bsp models size question.

Postby taniwha » Mon Feb 25, 2013 5:28 am

I haven't noticed anything in the renderer that makes a distinction between the world bsp and other bsp models for any limitations. While its usefulness is debatable*, there's no reason I know of you shouldn't be able to load a second map as a non-world bsp model.

* I can think of some, but that would require specially crafted maps to make it worth while.
Leave others their otherness.
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Re: bsp models size question.

Postby frag.machine » Mon Feb 25, 2013 2:26 pm

I already tested to load an entire level (E1M3) inside another map (a simple box large enough to fit the loaded map) as a bsp model (in FitzQuake IIRC). No complaints from the engine side. :P
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Re: bsp models size question.

Postby ceriux » Mon Feb 25, 2013 3:18 pm

nice, but how does collison work. like normal bsp? or is more like the models like the player? id like to load a couple of kind of large structures (damagable) as objectives. not as large as a whole map. will lighting still work properly with them?
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Re: bsp models size question.

Postby frag.machine » Tue Feb 26, 2013 3:23 am

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Re: bsp models size question.

Postby leileilol » Wed Feb 27, 2013 3:31 am

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Re: bsp models size question.

Postby Spike » Wed Feb 27, 2013 8:07 am

you need to use movetype_push to push/carry other ents. this requires using velocity/avelocity to do the actual moving. which kinda sucks.
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