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InsideQC Forums • View topic - The TrenchBroom Level Editor for Quake

The TrenchBroom Level Editor for Quake

Discuss the construction of maps and the tools to create maps for 3D games.

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Re: The TrenchBroom Level Editor for Quake

Postby ajay » Mon Sep 23, 2013 9:37 am

Hi SleepwalkR
I've been having some issues with my map being loaded correctly (completely!) in both Worldcraft 1.6 and 3.3 - delighted to say TrenchBroom loads it beautifully :) The only problem si that it can't load the .wad I use due to: "Invalid mip dimensions (1024x1024)"
Is this a known thing, or do I need to get rid of some textures in the wad?
Many thanks again, a great editor, ajay
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Re: The TrenchBroom Level Editor for Quake

Postby SleepwalkR » Mon Sep 23, 2013 9:54 am

TB limits texture size to 512x512 if I remember correctly. If you need those large textures, then please create a bug report on GitHub and I'll gladly increase the limits.
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Re: The TrenchBroom Level Editor for Quake

Postby ajay » Mon Sep 23, 2013 10:25 am

I am really dumb - I thought I did the need the textures, but on further checking the only ones above 512 were ones in my wad from a previous mod, all fixed now. I'm really impressed with editor; not sure I'm ready to completely learn a new editor for my current mod, but it's certainly there for my next one and I'll be using it to iron out all the problems with my current one that WC can't handle. Fingers crossed.
Btw can you group light entities together, I tried but it didn't stick; almost certainly me ;)
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Re: The TrenchBroom Level Editor for Quake

Postby SleepwalkR » Mon Sep 23, 2013 10:30 am

What do you mean by "group together"?
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Re: The TrenchBroom Level Editor for Quake

Postby ajay » Mon Sep 23, 2013 11:01 am

Just I can group multiple light entities together so that I can click on one to choose them all and then change their properties in one go, rather than go round the map clicking on each of them and then changing their properties
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Re: The TrenchBroom Level Editor for Quake

Postby SleepwalkR » Mon Sep 23, 2013 11:35 am

Yeah, TB doesn't have a grouping feature, but it's on the todo list.
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Re: The TrenchBroom Level Editor for Quake

Postby ajay » Mon Sep 23, 2013 11:38 am

No problem. It's still enabling me to stay on track with my mod, which is wonderful :)
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Re: The TrenchBroom Level Editor for Quake

Postby scar3crow » Tue Sep 24, 2013 2:21 am

Newsed, and posted to the Quake Facebook page =)
...and all around me was the chaos of battle and the reek of running blood.... and for the first time in my life I knew true happiness.
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TrenchBroom 1.1.1

Postby SleepwalkR » Thu Sep 26, 2013 6:16 pm

Changes
- More natural snapping when resizing brushes
- Remove limit on maximum mip texture dimensions
- Don't fall back to software renderer on OS X

Download: http://kristianduske.com/trenchbroom/downloads.php
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Re: The TrenchBroom Level Editor for Quake

Postby JasonX » Sat Sep 28, 2013 2:51 pm

Where we can donate!? :mrgreen:
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Re: The TrenchBroom Level Editor for Quake

Postby SleepwalkR » Sat Sep 28, 2013 3:15 pm

You can donate by making maps with TB ;-)
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Re: The TrenchBroom Level Editor for Quake

Postby J0linar » Wed Oct 23, 2013 4:15 pm

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Re: The TrenchBroom Level Editor for Quake

Postby SleepwalkR » Wed Oct 23, 2013 6:26 pm

It's so cool to see that people use TB to make maps, so thanks for showing these to me.
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Re: The TrenchBroom Level Editor for Quake

Postby J0linar » Fri Oct 25, 2013 12:06 pm

@SleepwalkR
I was thinking about the Grid Size
would it be possible to extend the current setup to include a Grid Size of 0.5 and if possible 0.25 aswell?

it would help allot - probably not for quake maps
but i dont see a reason why TrenchBroom should be restricted to just quake maps.
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Re: The TrenchBroom Level Editor for Quake

Postby SleepwalkR » Fri Oct 25, 2013 2:06 pm

This will be added when I add support for games where such grid sizes make sense.
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