by JasonX » Wed Nov 06, 2013 12:06 am
I'm a very good Quake 1 mapper and i've been playing around with UDK and Unity lately. Being able to export levels to OBJ would allow me to use my levels in virtually any game engine, not just Q1. Also, your level editor is very intuitive and MUCH better than UDK's default BSP tools or Unity's non-existing ones.