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InsideQC Forums • View topic - The TrenchBroom Level Editor for Quake

The TrenchBroom Level Editor for Quake

Discuss the construction of maps and the tools to create maps for 3D games.

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Re: The TrenchBroom Level Editor for Quake

Postby JasonX » Sun Oct 27, 2013 9:14 pm

Have you ever thought about adding an option to export to OBJ?
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Re: The TrenchBroom Level Editor for Quake

Postby SleepwalkR » Sun Oct 27, 2013 9:17 pm

No, I haven't, and I'm not sure it's possible / feasible. What would you use it for?
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Re: The TrenchBroom Level Editor for Quake

Postby JasonX » Wed Nov 06, 2013 12:06 am

I'm a very good Quake 1 mapper and i've been playing around with UDK and Unity lately. Being able to export levels to OBJ would allow me to use my levels in virtually any game engine, not just Q1. Also, your level editor is very intuitive and MUCH better than UDK's default BSP tools or Unity's non-existing ones.
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Re: The TrenchBroom Level Editor for Quake

Postby SleepwalkR » Wed Nov 06, 2013 7:33 am

I see. So would you want everything exported (brushes with "outside" faces and all) or only the "insided" facing faces of the brushes?
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Re: The TrenchBroom Level Editor for Quake

Postby drm_wayne » Mon Nov 11, 2013 2:09 pm

this is just crashing when i started the exe :/
too bad i want to test this....

EDIT: looks like my gfx card isnt supported... A bit Ridicilous for a Quake editor :/
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Re: The TrenchBroom Level Editor for Quake

Postby JasonX » Wed Nov 13, 2013 4:22 pm

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Re: The TrenchBroom Level Editor for Quake

Postby J0linar » Sat Nov 16, 2013 12:39 am

@JasonX

There is a well working workaround to get your map as a model
at least if you are using Blender it is going to be straight forward

Here is the link that i posted 1 site before

it contains all intel you need - to get something from TrenchBroom into Blender and to your Engine of choice.

I know this is no direct solution and my appologizies if am moving the discussion away
- ofc a export to .obj function would be great to have.
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Re: The TrenchBroom Level Editor for Quake

Postby ceriux » Thu Apr 10, 2014 3:50 am

hey there hasnt been an update for TB in a while was wondering if its still being worked on? also if it is can i request to have selection/brush scaling added? it would be ultra useful.
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Re: The TrenchBroom Level Editor for Quake

Postby Spirit » Thu Apr 10, 2014 8:56 am

Sleepwalkr is working on a whole new implementation.
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
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Re: The TrenchBroom Level Editor for Quake

Postby ceriux » Thu Apr 10, 2014 1:32 pm

really? well i cant wait for the new version. trenchbroom is my favorite editor.
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Re: The TrenchBroom Level Editor for Quake

Postby qbism » Thu Apr 10, 2014 9:14 pm

It does make mapping fun, like Sketchup for Quake.
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Re: The TrenchBroom Level Editor for Quake

Postby SleepwalkR » Tue Apr 22, 2014 7:48 pm

Yes, a new version with many new features and support for other games is under way, but unfortunately I don't have as much time to work on it as I'd like, so it's still a couple of months off.
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Re: The TrenchBroom Level Editor for Quake

Postby ceriux » Wed Apr 23, 2014 2:02 pm

well i cant wait! im and okay mapper with out trenchbroom, but with it! im decent =D trenchbroom kicked worldcraft based tools out the door for me i love your program !
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Re: The TrenchBroom Level Editor for Quake

Postby J0linar » Thu Jul 31, 2014 6:47 am

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Re: The TrenchBroom Level Editor for Quake

Postby JasonX » Sat Aug 09, 2014 12:18 am

I dying for an OBJ exporter, so i can use it in Unity. :D
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