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InsideQC Forums • View topic - The TrenchBroom Level Editor for Quake

The TrenchBroom Level Editor for Quake

Discuss the construction of maps and the tools to create maps for 3D games.

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Re: The TrenchBroom Level Editor for Quake

Postby ceriux » Thu Sep 18, 2014 6:21 am

how do i set a minimum light level for a map in trenchbroom?
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Re: The TrenchBroom Level Editor for Quake

Postby xaGe » Tue Nov 18, 2014 12:33 am

Last edited by xaGe on Tue Nov 18, 2014 10:39 pm, edited 1 time in total.
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Re: The TrenchBroom Level Editor for Quake

Postby xaGe » Tue Nov 18, 2014 1:15 am

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Re: The TrenchBroom Level Editor for Quake

Postby qbism » Tue Nov 18, 2014 1:34 am

In windows, I compiled successfully with wx 3.0. Might try a newer version.
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Re: The TrenchBroom Level Editor for Quake

Postby xaGe » Tue Nov 18, 2014 4:19 am

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Re: The TrenchBroom Level Editor for Quake

Postby SleepwalkR » Tue Nov 18, 2014 9:34 am

Hey there. Please submit this on github and we can try to work it out. It's hard keeping track of problem reports when they're all over the place ;-)
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Re: The TrenchBroom Level Editor for Quake

Postby xaGe » Tue Nov 18, 2014 9:55 am

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Re: The TrenchBroom Level Editor for Quake

Postby Spirit » Tue Nov 18, 2014 3:43 pm

If it did not need those .a files and compiled with a plain makefile I would have made a package ages ago. :(
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Re: The TrenchBroom Level Editor for Quake

Postby Spirit » Tue Nov 18, 2014 4:14 pm

But so my afternoon is not fully wasted:

Ignore all the wxwidgets stuff, just have the package wxgtk installed. Then use my fork https://github.com/SpiritQuaddicted/TrenchBroom (only the codeblocks project is changed). Since I have no idea what I was doing, this might lead to completely broken and unstable builds. Direct all complaints at SleepwalkR. :P

https://www.quaddicted.com/files/tools/ ... -spirit.7z
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Re: The TrenchBroom Level Editor for Quake

Postby SleepwalkR » Tue Nov 18, 2014 4:26 pm

OR just take the NewArchitecture branch, which is TB 2.0, and use cmake to build it.
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Re: The TrenchBroom Level Editor for Quake

Postby qbism » Tue Nov 18, 2014 6:01 pm

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Re: The TrenchBroom Level Editor for Quake

Postby xaGe » Tue Nov 18, 2014 6:49 pm

Last edited by xaGe on Tue Nov 18, 2014 7:14 pm, edited 3 times in total.
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Re: The TrenchBroom Level Editor for Quake

Postby Spirit » Tue Nov 18, 2014 7:02 pm

The zip is the easiest way to grab a branch unless you know git.

Then theoretically this should do

mkdir build && cd build
cmake ..
make

but there seems to be a file missing or a dependency not declared.
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Re: The TrenchBroom Level Editor for Quake

Postby ericw » Tue Nov 18, 2014 7:03 pm

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Re: The TrenchBroom Level Editor for Quake

Postby xaGe » Tue Nov 18, 2014 7:16 pm

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