by negke » Sun Sep 09, 2012 8:26 am
No, this hasn't been done. Not least because it would be more work than it's worth - it's not "just" aligning all textures; there're also many instances of awkward brushwork and off-grid stuff/improper dimensions as well as other things that could or should be smoothed out. Moreover, even if the textures were aligned, the maps would still look dated and ugly, so in my view an additional detail pass would be needed or desirable, however subtle (a few trims and such). But so far hardly anyone has used the map sources for anything worthwhile anyway, and I doubt proper sources are going to change that.
"Some" textures not being GPL... like, all of them. And the first episode being shareware doesn't change anything in this respect. You're required to use the registered version of the game in order to play custom maps anyway. I hope this is not another of those attempts or fantasies about a "free quake"...
Non-solid skies is a compiler thing, by the way. Doesn't require and changes in the maps.