I haven't run into that type of artifact. I built a little test map and tried 'flat sky' vs 'raised sky' but no edge problems on the test map. On the other hand, I was able to find an example of seemingly random splotchy or linear lightmap artifacts that I've been getting. Screenshots below- the first is vanilla GPL map tools and the second is modified DeWan qrad3, currently: inv =3.0f / (dist * sqrt(dist)) and emit_surface scale = (l->intensity * inv * 0.3) * dot * dot2
Since I compiled both from scratch, I wonder if it is related to the floating point Quake lightmap glitch posted around here a few months ago.

