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InsideQC Forums • View topic - Map to model?

Map to model?

Discuss the construction of maps and the tools to create maps for 3D games.

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Map to model?

Postby ajay » Sat Dec 02, 2006 8:39 am

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Postby neg!ke » Sat Dec 02, 2006 9:30 am

it is possible but also fairly messy depending on the object you want to have modelled, and requires quite a lot additional work after the actual conversion.
quark has some model editing features; HeadThump once sent me a program called 3dexploration which could load maps and export them to a format readable by modelling apps; and a related (albeit for q3) was posted somewhere recently.

although, if you just need to bring down polycount, there are better methods you should try first, e.g. turning objects into func_walls, moving them 1 unit away from the adjacent surfaces, and upscaling textures.
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Postby Sajt » Sat Dec 02, 2006 4:42 pm

F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
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Postby Error » Mon Dec 04, 2006 4:26 am


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