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InsideQC Forums • View topic - Help with understanding modding/ Character creation

Help with understanding modding/ Character creation

Discuss the construction of maps and the tools to create maps for 3D games.

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Help with understanding modding/ Character creation

Postby Rodinius » Fri Apr 27, 2007 2:46 pm

Hi guys im new here as you can probably guess. :oops:. I am really interested in getting into map creation and character creation but im unsure of where to go or what to get. Currently I dont own a full version of Quake one (not a good start but im working on it) I do have worldcraft and all the other required downloads installed so that when i have a copy of quake i can get things moving, but what kind of things would I need to have to start on creating my own character models??? and how can i go about modding characters like this!!!!

Please somebody help me !!!!! :?
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Postby scar3crow » Sat Apr 28, 2007 4:16 am

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Postby Rodinius » Sat Apr 28, 2007 6:38 pm

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Postby Preach » Sat Apr 28, 2007 7:53 pm

I did some tutorials on making models for quake, but they are intermediate level not entry level. Basically they assume that you know how to make a low polygon 3D model, and then teach how to make that model into a quake format model with skins and animation. But if you want to take a look, they start at

The link to gmax doesn't work any more, you need to visit to get a copy.
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Postby frag.machine » Sun Apr 29, 2007 12:15 am

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby Rodinius » Thu May 03, 2007 9:27 pm

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Postby Rodinius » Thu May 03, 2007 10:04 pm

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Postby Urre » Fri May 04, 2007 7:41 am

Quake models don't have skeletons. If you have Quake (which I guess you don't judging from earlier posts), or models from any freely available Quake mod or models pack, you can dissect some models. They won't help you much at all though, since they contain basicly nothing but vertexes in various positions in different frames. They might have been skeletally animated before exported to the MDL format, I honestly don't know, but that doesn't matter in the end.
I was once a Quake modder
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Postby Rodinius » Fri May 04, 2007 6:08 pm

ok thanks
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Postby Boss429 » Sat May 05, 2007 5:25 am

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