by scar3crow » Sat May 19, 2007 5:01 am
Its also noteworthy that each level kind of has its own designer. Though not completely true, e2 is mostly Romero, e3 is more McGee and e4 is all Peterson. e1 represents several styles and thus has its own feel (best mimicked by Beyond Belief), and consequently has several people who worked on it.
Referring to them as such just makes for a quick reference, as it theoretically also implies certain conventions (metal maps generally have lava and more deadly traps and are very tight, medieval maps usually use the waters and nail shooters for traps, base is obvious and may use slime along with laser shooters, so on, so forth).