I'm Zylyx, I'm a n00b here, nice to meet all of you. I've stalked this website before for some QC tutorials (even though I'm very lazy these days when it comes to programming, still got that unfinished Pong game lying around....), lol, anyways moving on...
I got hold of this very lovely hi-tech quake engine mod, called Darkplaces, like last year, and now I wanna start tinkering a bit more with it.
The thing is I'm not really used to mapping with the Darkplaces engine, so I have a few general questions that I hope you will be able to answer:
I'm currently using Worldcraft (coz I was into HL mapping, so it kinda stuck with me), and I've patched it up with that Quake Adapter utility (made a few test maps, it works nicely), but now I want todo some more advanced stuff using the Darkplaces engine, so here are my questions:
1. How do I make custom textures?
Basically, I have a few cool hi-res 24-bit TGA textures lying around, and I would want to use them in my map, but how do I go about doing so? I can’t import them into Worldcraft coz the WC Quake wads only support 8-bit BMP textures, so it makes them look like crap? I've read that you have to make a tex dir in you mod dir (like mymod/textures), and put the textures there, but how will the engine know how to find the correct textures for the map? Or do I have to put the hi-res TGA's in the textures dir, then make a copy of them and convert them to crappy 8-bit bmp's in a wad file (keeping the same file names), and map using the 8-bit textures and hope that Darkplaces will know to look in the textures directory and replace them with the hi-res TGA's at runtime? Is there perhaps a simple way of making custom maps with custom hi-res textures in Worldcraft for the Darkplaces engine?
(ok, this next question is a tiny bit off topic, but still relevant)
2. Models...which file format it best to use (HL 1 MDL, MD2, MD3, DPM) and will I have to put the textures in the texture dir like for the maps above, or can they be in the model dir? I know some file format like HL1 MDL embed the textures in them, and I was wondering if anyone here remembers if HL1 MDL supports 24-bit BMP, coz it was ages ago that I did HL1 modeling?
Anyways, those are the problems I'm having trouble figuring out at the moment, and any sort of help or advice would be well appreciated (oh and thanks in advance

- Zylyx