I'm considering getting a Mac so I'll have the availability of engine modding on all 3 major OS platforms.
If I have a Mac, what would I need to compile say the Fruitz of Dojo port or DarkPlaces for the Mac.
What do people use on a Mac to compile? (Windows = Visual Studio; Linux = gcc makefile; Mac = ?????)
Update: detailed instructions on how to compile Quake on Mac is at