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by JasonX » Sun Apr 10, 2011 7:24 pm
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JasonX
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by leileilol » Sun Apr 10, 2011 9:53 pm
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leileilol
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by JasonX » Mon Apr 11, 2011 1:59 am
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JasonX
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by lth » Mon May 02, 2011 7:39 am
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lth
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by blubswillrule » Mon May 02, 2011 8:58 pm
A truly rewarding experience for an AI coder: watching your ai navigate the map... makes all the time invested in the code worth it

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blubswillrule
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by metlslime » Mon May 02, 2011 10:20 pm
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metlslime
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by necros » Mon Jun 06, 2011 10:35 pm
yeah, you'd want something more along the lines of
((endFogTime - currentTime) / fogDuration) * fogAmount to get a proper framerate independant fade.
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necros
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