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InsideQC Forums • View topic - program needed - To make ER diagrams for QuakeC and C

program needed - To make ER diagrams for QuakeC and C

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program needed - To make ER diagrams for QuakeC and C

Postby daemonicky » Thu Jun 02, 2011 12:15 pm

Think, touch, movetype, solid, traceline ...
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Postby frag.machine » Fri Jun 03, 2011 1:50 am

Huh... Are you trying to create entity-relationship diagrams from a game engine code ? :? Do you really believe this will help you understand a fairly complex C program ?

Never occurred me to resort to any UML diagram (let alone a database-oriented diagram) to understand how things work in Quake. I just started reading the code. A piece at time. "today, I'll study, let's say... sys_win.c. Yeah, let's learn how Quake actually interfaces with Windows to alloc memory, query the current time and this kind of stuff." . Once I grasped at least the basic idea, I moved to another part. No hurry, one part at time. Helped me a lot, actually. Of course, there are parts that I just never got completely (I mean, why Quake needs several different collision hulls after all ? Can't it make things, you know, just collide directly against the world geometry ?!). But overall is enough to me. Have you already tried this ? :)
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby daemonicky » Fri Jun 03, 2011 10:25 am

Think, touch, movetype, solid, traceline ...
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